Staff Software Engineer
About this role
About the Role Staff Software Engineer at Riot Games driving product-defining metagame features for an unpublished R&D product. The role focuses on building core metagame systems, tooling, pipelines, and cross-platform client-service architectures, to enable progression, personalization, and long-term engagement. You’ll work in a small strike team to define technical strategy and deliver scalable systems that accelerate iteration and player value. What You'll Do
- Collaborate with game design, product, and tech leads to define and implement early metagame systems.
- Drive technical design, architecture, and implementation for new features across client and backend microservices that support metagame functionality.
- Establish sustainable workflows and tools to accelerate content creation and iteration for metagame-facing systems.
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